BA (Hons) Electronic Music Production


If you’re looking for a career in Electronic Music Production as an artist, remixer, writer, programmer or game audio designer, the BA (Hons) Electronic Music Production course can help you get there.

You’ll learn cutting-edge techniques from lecturers who are already successful producers in the industry. You’ll also be taught using our state-of-the-art industry-standard equipment and facilities.

The course will cover practical audio creation, recording, and software skills using a variety of Digital Audio Workstations. It will also cover refined industry knowledge, sound artistry, synthesis, sampling, and effective approaches to creating and answering professional briefs.

All students will learn essential critical skills and knowledge. After building appropriate foundational knowledge, skills and experience in Year 1, you may choose three optional modules in Year 2 and a further four in Year 3 to refine your career direction.

These options prepare you for a successful career in the electronic music, media composition, sound design, and game audio industries, each of which provides numerous opportunities for when you graduate. The route you choose to take is up to you.

You’ll also have the opportunity to network and collaborate with students on other BIMM degree courses. You’ll work directly with them to help diversify your skills and enhance your portfolio. This collaboration will widen your list of valuable industry contacts and prove incredibly useful as your career develops and flourishes.

So, what are you waiting for? Start your career in Electronic Music Production today.

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Year 1

All students take the following core modules in their first year of study. Module names and structure may be subject to change.

  • The Creative Industries and You 1: Finding Your Path

    The first Creative Industries & You module sets you on the right path towards pursuing your dream career in the creative industries. Whether you are focused on a particular career goal or considering multiple career options, you will broaden your knowledge of the opportunities available to you as a creative professional in your specific field. In course groups, you will research career routes and examine the career journeys of inspirational creative professionals to determine key skills for success. In mixed classes, you’ll participate in activities to help you navigate life in higher education and the creative community, expanding your social networks. You will reflect on your progress, explore what motivates you, identify personal strengths and potential roadblocks, and support each other to develop realistic action plans to help you along your chosen path. Supported by your Personal Adviser, you will create a Personal and Professional Development Portfolio, which you will adapt and develop throughout your studies at BIMM. This first iteration has been designed in bitesize chunks to help you develop independent learning skills, receive ongoing feedback and experience a range of different assessment methods. This module also gives you the freedom to extend your learning by providing access to the Industry Skills Booster online courses, developed exclusively with industry employers, which you can select in accordance with career goals and identified areas for development.

  • Context & Culture of the Creative Industries

    Following on from your exploration of the creative community and career opportunities available to you in Creative Industries & You 1, this module will help you to develop a deeper intellectual understanding of the creative arts and industry structures. You will be challenged to investigate some key contemporary cultural issues relating to your professional field, developing a contextual understanding through research, questioning and debate. This awareness will help you to make informed creative and business decisions in the future and articulate them sensitively, acknowledging the different perspectives and experiences of others. You will explore pivotal cultural moments that have shaped the creative industries, exploring the factors that make something ‘popular’, and how key cultural issues affect both art and business. Reading, research and critical thinking skills will be developed to help you examine developments in the industry and the creative arts, communicating your arguments in a variety of formats. You will have an opportunity to meet with your Personal Adviser in a 1:1 tutorial to help you identify your strengths and areas for development, updating your PPDP and selecting relevant online Academic Skills Booster courses to support on your path to academic success.

  • Audio Fundamentals

    The way we communicate directly affects how other people interpret and understand our ideas and concepts. Our use of language also influences how our skills and abilities are perceived and is often a deciding factor for others when deciding to collaborate with us. This module will allow you to develop your understanding of the terminology used in the field of music production and give you the ability to communicate creative and artistic ideas as well as the technical specifications and details of digital and analogue audio equipment that are required to realise them as a tangible product. Audio Fundamentals is tightly integrated with Audio Capture Methods & Equipment and the online digital portfolio that you will create and develop over the semester will count towards assessment learning outcomes in both modules.

  • Music & Listening Skills

    Hearing is through the ears, but listening is through the mind. This module is designed to develop critical communication and listening skills for music producers working with professional practical musicians. You will develop critical listening skills, expand your musical vocabulary referring to both traditional music theory and modern music production terminology, and develop music production techniques. You will develop your area of specialism including basic composition and arranging, along with music production skills.

  • Audio Capture Methods & Equipment

    This module will look at recording audio practically for the modern engineer. It will complement the theories studied in Audio Fundamentals. We will focus on modern engineering essentials and apply them to any setup from large format consoles to bedroom studios. We will focus on gain staging, use of analogue and digital equipment, Mic placement and techniques and running a recording session.

  • Approaches to Production & Workflow

    Successful production output is dependent on the ability of the producer to switch seamlessly between a granular view and a largescale holistic take of the overall work and its aims. It requires setting time frames & deadlines, estimate equipment needs, source and produce required material and overall be able to conceptualize a project and adapt creativity, ethos and technicality into one cohesive creation. To do so we need to develop workflows and roadmaps to help us keep continuous track on where we are, and where the project is, in relation to its goal. Approaches to Production & Workflow is a module where you will develop such skills and allow you to make use of all your learning from the previous modules in this year. Over this term you’ll be developing online components that reflect common workflows in the music production industry, approaches to project conception and management, digital and analogue productivity tools and the integration of critical listening skills, creativity and artistic mindsets in an audio project. For example, Steve Albini’s philosophy and approach to a production differ massively from Deadmau5, which differs again from Ben Burt, these philosophies and approaches result in a hugely different sonic footprint from each other and are indicative of the idioms in which these practitioners thrive.

  • Mixing Multitrack Audio

    This module will require you to explore the art and techniques of mixing multiple sources of audio, acoustic recorded or electronically generated/synthesised, into one cohesive sounding ‘mix’. The skills developed in this module will allow you to mix multi-track recorded compositions, multi-mic’d live performances and soundtracks for visual media. You will identify areas of the original audio that require improvement, such as sonic quality, arrangement or performance. You will consider the tools and techniques related to level balance, spatial image and frequency balance, and the application of creativity within the norms of your chosen field of work.

  • Industry Toolkit

    Over the course of this module, you will develop an understanding of the skills and knowledge needed to operate as a Freelance Practitioner within the Music Industry. As the Music Industry is always developing and changing, our approach of operating within it must change with the times. This module will provide you gain an in-depth look at how artists are now achieving success without the help of Music Business Institutions and why this has led to these institutions adapting their business models to accommodate this change. The module follows on from the Creative Industries and you by focusing on the music production specific hard skills you will need to be a successful practitioner in your chosen field of study, exploring and choosing the modules that will help you develop the technical aptitude involved in realising your ambitions.

Year 2

All students take the following core modules in their second year of study, plus three optional modules. Module names and structure may be subject to change.

  • The Creative Industries and You 2: Creative Collaboration

    The creative arts have the power to bring people together, unite communities, support mental wellbeing, raise awareness of social issues and above all, bring joy to many people around the world. In Creative Industries & You 2, you will discover how you can turn your passion and talent into a collaborative project with a positive impact on society. Employing research and networking skills, you will develop a greater understanding of a charity, cause or campaign. In teams of students from all courses, you‘ll select a cause and identify a way to support its key objectives, either by raising awareness, raising funds or contributing as volunteers. You will be introduced to your college's partner charities but you are also able to find your own, or work independently of an existing organisation. Through this collaborative project, you’ll develop essential interpersonal and communication skills, experimenting with various digital tools for enterprise. You’ll reflect on your own values, applying theories of human psychology to explore how to get the best out of yourself and each other. Building on your industry research skills, you will assess your target audience and define clear SMART targets for your project that will enable you to execute an element of the strategy and evaluate its success. In teams, you will spend time working on your project both in class and in your own time, developing effective collaborative working methods. You’ll record your project activity in your Personal and Professional Development Plan, reflecting on how you have developed and changed over the course of your first year and a half at BIMM. Working with your Personal Adviser you will identify objectives, opportunities and actions that will help you stay on the path to success for the second half of your journey towards becoming a Creative Industries Professional.

  • Creativity, Identity & Agency

    This module continues the exploratory work you began in Context & Culture of the Creative Industries. You will directly apply ideas to your own discipline and development, selecting an area of investigation relevant to your own practice, and communicating your argument via your medium of choice. The concepts you encounter will actively critique claims to authenticity and originality; themes you will encounter frequently throughout your career as a Creative Professional. You will debate artistic production, the motivations for it, and the problems of creative autonomy. You will investigate relevant contemporary cultural issues and theories relating to society, race, gender, technology, and the environment to develop your contextual understanding of how these relate to your own creative practice, professional values, and sense of personal agency. You will be encouraged to meet with your Personal Adviser in a 1:1 tutorial to help you reflect on the strengths and areas for development identified in your PPDP in the first year, tracking your academic progress and setting new actions that will support you to achieve your best work. The research methods and study habits you develop throughout this module will prepare you for next year’s Final Project, in which you will self-direct a significant piece of academic, creative and/or professional practice.

  • Synthesis & Sampling

    This module is about exploring and learning different models of synthesis and how these can be implemented into production projects. Sampling and sound manipulation techniques are examined as well as methods of re-editing to create something new, changing the context or even subverting it. Students will examine the possibilities presented within these advanced avenues of music creation, enabling them to develop a deeper understanding of how creative intentions outside the realms of conventional music production aesthetics can be achieved.

  • Creative Production Techniques

    Successful contemporary electronic music producers employ a wide range of tools, techniques and processes in their quest for a stand-out sound. This module will introduce you to a wide variety of creative tools, techniques and processes that will develop your skills and abilities in electronic music production. You will develop creative approaches to compositional, sound-design and mix issues, developing inventive strategies that will help you to achieve a more unique production signature. You will engage in technical and aesthetic analysis of contemporary production works that are of relevance to your own creative practice, using appropriate analysis tools and techniques to make informed interpretations and appraisals of the works. You will use the outcome of this analysis to inform your own production, stretching your abilities and aiding the development of your own creative work.

  • Digital Composition in Context

    In this module, you will study the advanced techniques of music production and creative practice necessary to create genre-specific tracks in areas of electronic music. Key genres will be compositionally analysed, such as Hip Hop, Microsound, Synth Pop, Grime, Ambient, IDM and many others. You will be introduced to relevant contextual theories situating the works historically, culturally, socially and politically. The creative and technical elements will also be examined, covering industry-standard software, hardware and production processes, affording you the skills to both create and contextualise a track of your own, relating it to a specific electronic music genre.

  • Optional Foley & Location Recording

    Foley, a performance art form, is integral to the creation of immersive media soundscapes. Utilised alongside creative sound design and location recording, these integral disciplines form the basis of modern media asset production. This module will expose you to the appraisal, deployment and evaluation of state-of-the-art techniques and tools. You will develop and explore narrative analysis from both a theoretical and practical perspective, whilst developing successful strategies for asset development within the wider media production landscape

  • Optional Creative Mix Techniques

    This module looks to develop your skills as a mix engineer, building upon what you have learned in the Mixing Multitrack Audio module in year 1. You will continue to develop your core mixing and listening skills, with a focus on complimenting musical arrangement through the mix process and will also look at the techniques that make your mix stand out amongst your contemporaries. The module explores techniques and approaches to mixing that employ the advanced skillset of a modern mix engineer, applying both hardware and software-based effects as well as utilising an understanding of audio theory. The module will explore genre-specific techniques and will aid students in creating a mix that is both impactful and unique and will facilitate “thinking outside the box” (pun somewhat intended…).

  • Optional Digital Performance Skills

    Technology has become ubiquitous with today's modern performer through the use of live looping, triggering, manipulation of effects, and remixing providing new forms of musical expression. The tools are now available to enable you to produce experimental layers of sound and textures to create and perform within the live domain. In this module, you will examine the various aspects of using music technology to plan, collaborate, and deliver a live performance from the studio to stage.

  • Optional Touring and Live Events

    This module focuses on how to plan a tour or series of events at a grassroots level. You will gain valuable knowledge in dealing with contracts, managing staff and equipment, booking venues, and understanding technical production and show design. The module will give you the skills required to effectively manage budgets and finances as well as your teams well being whilst on the road. You will learn to produce live events in a number of creative disciplines including music, comedy, film, E-sports and the performing arts. You will also gain insight into the specific needs of these disciplines including audio, lighting, transport, set, special effects, venue choice and ticketing. You will look at liaising with promoters and agents effectively and the processes involved in pre-planning, execution, and post evaluation of events from the perspective of a number of different parties, including the performer, event manager, and the audience. The module will focus on taking a creative discipline into the live event sphere and give you the tools needed to effectively produce events and tours in a diverse range of different ways.

  • Optional Creative Video Production

    This module will provide you with the necessary skills and information for creating your own digital promotional assets for your content. With the rise of platforms such as youtube, Instagram and Vimeo creatives are now having to embrace digital content creation to keep up with audience consumption needs. Throughout this module, you will develop an understanding of digital video technology, video editing, camera work, sound to visual post-production work, storyboarding and their vocational relevance to ensure the creation of informative and engaging content for your audience. You will be introduced to audience engagement theories such as Netnography to understand how best to appeal to your desired audience via your chosen video distribution method.

  • Optional Working in the Creative Industries

    Working in a professional environment will afford you the opportunity to gain practical skills, consolidate and expand professional networks, build confidence and develop a sound knowledge of the employment opportunities in the creative industries. Working in the Creative Industries will guide you through the process of developing your CV and covering letter, working through applications, preparing for interviews, developing business ideas and promoting your personal brand. Using BIMM Connect and the advice of tutors and careers teams at BIMM, you will explore, research and secure a work-based learning placement or creative project within the creative industries Module delivery will be in weekly sessions and will include career case studies, presentations from employers, advice and guidance for creative enterprise projects and information on the range of BIMM industry projects to work with; magazines, TV shows, record labels, blogs, festivals etc - all offered to further develop your professional skills. Once a placement or project has been chosen, you will need to negotiate and complete a learning agreement, where you, the employer (where relevant) and your module leader agree in writing the key goals and measures for success for the work-based learning. Please note that you will be expected to keep a journal of your own learning during your WBL and you will need to show that you have researched and planned for the learning that occurred on your placement or creative enterprise project. The Learning Agreement is evidence of this. Work-Based Learning handbooks are available on Moodle for both students and employers, these contain your learning agreements and important information relating to health and safety, insurance and BIMM contacts for use during a placement. There are two elements to the assessment of this module intended to observe and critically reflect on your experience; a learning diary and a project evaluation which both form your Work-Based Learning Report. You need to complete a minimum of 30 hours WBL to satisfy the requirements of your Working in the Creative Industries module. The 30 hours can be worked as one block (e.g. a two or three-week placement) or as flexi-time (e.g. one day a week for several months). During this time, you may be visited onsite by a member of the Careers & Industry team, where appropriate.

  • Optional Practical Learning and Teaching in the Creative Arts 1

    Teaching and learning skills are essential elements for practitioners in the creative arts, both in terms of supporting lifelong development through self-teaching and self-assessment, and in terms of generating income and deriving satisfaction from teaching others. The foundations of effective teaching are the abilities to empathise, conceive, plan, communicate, adapt, assess, and provide feedback in an inspiring, motivational and safe environment that stimulates learning. Combining theory and practice throughout, this module is focussed on teaching, self-teaching and learning of learner-relevant content in one to one contexts, such as individual tutorials, instrumental lessons or individual practice sessions.

  • Optional Complimentary Instrument Skills for Songwriters

    For the contemporary musician in today’s music industry, versatility is a key quality. This module will enable you to develop additional instrumental skills to supplement your current discipline. Negotiated with your tutor, the complimentary instrumental skills will be linked to your current discipline enabling you to enhance your effectiveness as a musician and widen the opportunities for employment. For vocalists, the skills of the ‘top line’ writer will be developed, while for guitarists and keyboardists new approaches to music harmony and part-writing will be explored through instrumental technique. Through the creation of original work, you will be able to apply and reflect on how instrumental technique can aid personal musical expression.

  • Optional Sound Design & Writing for Media

    The module will examine approaches to composing for a variety of film mediums including adverts, documentary and feature films. We will also examine workflow in relation to collecting original sound design assets to create realistic environments while accommodating elements of Foley in the resulting soundscape. You will explore technical processes such as recording, mixing, layering and blending sound design and Foley with musical compositions, and this will be combined with musical theory concepts to broaden your compositional capability. Development of technical processes will include synchronisation, time and meter mapping, electronic processing techniques and music production skills.

  • Optional Live Sound & Events

    The live music industry is thriving, and with this comes a wide range of opportunities. Artists and venues always need great sound engineers. This module will cover important theoretical ideas that are necessary to get the job done well. The focus though is the practical work and listening skills required to enable you to be as ‘gig ready’ as possible.

  • Optional Creating Sample Libraries

    In this module, you will be required to create a bespoke, functional library of sounds regarding an identified gap in the market or for professional or personal use. The module will focus on relevant microphone techniques in relation to an end-user as well as the desired library functionality. Students will learn to use different Samplers available in their DAW as well as samplers offered by 3rd parties, offering comparison and critical analysis. Emphasis will be placed on file management, software implementation, creating a GUI (where possible), the study of existing libraries and the justification of working methods and market research.

  • Optional Vocal Capture & Production

    Vocals are arguably the most important part of any song, across all music genres. A superb vocal production can raise a mediocre composition to stardom, but a poorly produced vocal performance will see little benefit from even the best instrumental backing track. This module will focus on all aspects of studio vocal production: from the technical approach to coaching the best performance, to vocal arrangement, to post-production and mixing. You will be guided through contemporary music genres and taught effective approaches to achieve professional-sounding vocals and communicate effectively with the talent.

  • Optional Festival Management

    Students will gain a comprehensive insight into the inner workings of the outdoor events industry with a detailed and definitive overview of on-site operations, as well as the pre-event logistics planning required to ensure operational success. The first part examines the tools and techniques underpinning operations planning, including a site production schedule, management and command structures and a detailed site plan, taking into consideration the relevant regulations supporting safe event design. The second part explores on-site operations and considers what happens when functions are disrupted by unplanned events. You will study how to identify and tackle potential hazards, as well as leadership and decision-making, thereby learning the importance of establishing and observing correct procedures, and how to deploy the right resources.

Year 3

All students take the following core modules in their third (and final) year of study, plus four optional modules. Module names and structure may be subject to change.

  • Final Project

    In this module, you will undertake a significant project of your own choosing. It’s your chance to explore your passion within the industry and creative arts: experiment, take risks, strengthen your skills and create a product/cohesive portfolio of work that you are proud to showcase at the end of your degree. This module will support you in consolidating the broad learning and development from the course so far, building a bridge into the industry, the workplace and future opportunities. You will be supported to self-direct your own learning through a series of lectures, seminars and 1:1 tutorials with expert supervisors.

  • Creative Industries & You 3: Professional Portfolio

    This module is the final step in your journey and will support you as you look to enter your chosen field as a creative professional. Drawing on evidence from throughout your time here. you will critically self-evaluate your personal learning journey and industry engagements to date. You will explore concepts and theories of personal and professional development to support, challenge and test your assumptions, to determine your readiness for work in the creative industries. You will have the opportunity to discuss this with your peers and learn from your collective experiences in both small degree path groups and large mixed discipline sessions. With this position in mind, you will then be challenged to create and consolidate creative assets to give you the edge over the competition in your chosen field. Specialist workshops will be offered throughout the module, informed and delivered by our wide-reaching connections and specialist tutors in the creative industries. This culminates in the creation of a portfolio which tells the story of your personal and professional journey so far, communicating your unique professional identity and future career plans in the creative industries.

  • Concept Led Practical Production

    The overall ethos of this module is to combine all the learning you have experienced to synthesize a new, contemporary output, in the sense of an auteur producer, applying a highly centralized and subjective control to many aspects of collaborative creative work. This module is about exploring, learning and implementing the technologies and approaches to production by a variety of contemporary practitioners. Enabling you to integrate and combine some of the processes and techniques implemented by these practitioners to synthesise an original production, enabling you to develop your own voice as a producer. At the end of this module, you shall be confident enough to create technically exciting projects that fulfil their creative intentions outside the realms of conventional music production aesthetics.

  • Optional Electroacoustic Composition

    Contemporary electronic music ranging from Techno to Modern Classical utilises many of the cutting-edge processes developed by pioneering electroacoustic composers. This module will introduce you to electroacoustic practices, advanced software tools and compositional strategies that will develop your creative abilities in electronic music production. You will engage in technical and aesthetic analysis of exploratory electroacoustic sound works, which will equip you with the necessary skills to make informed interpretations and appraisals. You will develop both practical and theoretical prowess, enabling you to create bold and challenging contemporary electroacoustic sound works.

  • Optional Immersive Audio Techniques

    The module will introduce students to the possibilities of immersive audio environments, providing theoretical and practical knowledge on existing and emerging ways to create, mix, and perform with immersive audio setups. The module will focus on relevant immersive audio recording techniques, production and mixing. Students will be exposed to bespoke tools, techniques, practices and practitioners.

  • Optional Interactive Music Applications

    This module will focus on producing music through using programming language and interactive music systems. You will examine algorithmic music concepts from pioneering artists of the past and present, explore a range of interactive techniques using a range of different software and hardware. The aim is to provide a student with no prior programming experience the skills needed to build their own unique interactive music systems and instruments.

  • Optional Psychology of Music

    The field of Music Psychology is one of wide interest and rapid development. The questions of what music is, what it means and how we are affected by and interact with music are endlessly fascinating and relevant to a range of professions within the music industry. Studying this module will give you unique insights into a significant number of the relevant fields of music psychology, which include but are not limited to musicology and the psychology of emotion, learning and therapeutic. As well as exploring these fields in-depth, you will be supported to focus on an area of music psychology that is most relevant to you as a professional working in the music industry.

  • Optional Culture and Society

    This module offers the opportunity for detailed application of the ideas and theories introduced in “Practice, Context and Culture” then developed in “Creativity, Identity and Authenticity”. It will explore key thinkers in-depth, allowing one to become the focus of your work as you analyse an important aspect of music, film, events or the performing arts. This module is ideal for anyone who wants to pursue an in-depth understanding of the ideas that shape popular culture and will provide useful tools to enhance your own creative practice. It is for anyone who would like to develop their analytical skills by evaluating complex and interesting ideas in a supportive environment.

  • Optional Film Studies

    Film is not merely entertainment but important in reflecting, contextualising, and interpreting the mood of the time at any point in history. Film can also be a high-level creative expression. At its best, it communicates ideas while entertaining in an economically significant multi-billion pound global industry. This module will equip you with the knowledge to critically reflect on its impact.

  • Optional Gender and Sexuality

    Patriarchal systems have shaped the society we live in today, dictating how we live, who we should be with and how we should act. Many movements and artists have tried to break down barriers and encourage a more open, diverse society. From the Suffragettes to Stonewall, David Bowie to Beyonce, Freddie Mercury to Christine and the Queens, standard conventions of what gender and/or sexuality means is constantly being challenged. Throughout this module, you will be exploring theoretical discourses to analyse how gendered society exists within these systems, in order to challenge your own perspectives. The lack of representation is not limited to artists and you will consider what can be done to encourage change within the creative industries. You will examine why gender and sexuality continue to be used to undermine and exploit those in industry and reflect on whether these constructs can be used to empower or whether subverted norms of gender and sexuality can break down barriers and boundaries to encourage fairer, more equal representation.

  • Optional Diversity in the Creative Industries

    How many new female artists can expect not to have their physical appearance dictated by their label and management? How many new black British artists can expect to get heard without collaborating with a mainstream white artist? Can disabled fans of performing arts gain access to work that speaks to their concerns, let alone find themselves in positions of responsibility where they could change what is performed in our venues and theatrical spaces? In an age in which minority and female artists are questioning the old habits of the white-male dominated music-business, can the music industry say there is genuine equality of opportunity for all? This module will enable you to explore the key issues, historical factors and current debates shaping our thinking about diversity in the creative industries. Negotiating key areas and methods of investigation with your tutor, you will reflect, in podcast format, on your own place within an increasingly diverse creative landscape.

  • Optional Practical Learning and Teaching in the Creative Arts 2

    Building upon your learning in Practical Learning and Teaching in the Creative Arts 1, this module combines theory and practice throughout as the focus moves to the context of learning and teaching in groups. This includes classrooms, youth and community groups and creative workshops, and the opportunities and challenges that are associated with learning and teaching in these environments. The module will further develop your teaching practice as you explore your subject specialisms and far beyond, stretching your knowledge to meet the demands of real-life teaching, either for work after your degree or as preparation for further study including PGCEs.

  • Optional The Art of Mastering

    Mastering is the process of taking final mixes and preparing them for delivery to potentially multiple formats. The “Art” of mastering is in successfully meeting both the technical and aesthetic requirements to deliver the artist’s vision to the highest possible level. In this module, we will build upon your knowledge of equalisation, dynamics, stereo, noise removal and assorted saturation tools from previous core modules and refine this to enable the delivery of high quality, aesthetically appropriate masters for a variety of genres and formats.

  • Optional Game Sound & Music

    Game sound has come a long way since the bloops & bleeps of the 1980s. Gamers now expect fully immersive and interactivity to match the improvements in graphics and gameplay. Though there’s some overlap with film and TV sound, game sound designers need a unique set of skills. Sound effects and music need to be interactive and respond to changes and events in the game. This module will introduce you to the challenges involved and teach you how to identify and meet them.

  • Optional Audio Post Production

    In this module, you will focus on audio post-production techniques for Film, Television and Video. You will be learning the tools and techniques utilised by industry professionals to create a sympathetic sound design for moving imagery as well as creating a clean and engaging production suitable for broadcast or online consumption. The module will build upon your existing foley, location recording, vocal capture and creative sound skills as well as introducing new techniques that are specific to combining audio with moving imagery. A good working understanding of audio theory, recording and editing is essential for engaging well with this module.

  • Optional Technical Event Production

    In this module you will be given an exciting overview of the technical production side of live events, covering lighting, audio, pyrotechnics, staging, backline, video and rigging in both indoor and outdoor venues. You will learn transferable skills around touring, festivals and theatres/arenas, and gain in-depth knowledge of production management and stage management, as well as specific disciplines. The module will focus on practical application in a range of environments (including practice rooms with real equipment), as well as covering health and safety, working with artists and clients, and industry best practices. This technical production module will aim to give you the tools needed to work both backstage and on stage as part of a tour, in a venue, and at outdoor events and festivals.

The option modules advertised as available for BIMM Institute courses are subject to variation dependant on minimum student numbers and the availability of specialist resources at each college (Please refer to our terms and conditions for further detail).
Electronic Music Production Career Routes

Our undergraduate degree courses allow you to define your own route to success via a range of optional modules. First, you’ll learn the necessary employability skills and find where you’ll fit in the industry. Then, you’ll be able to build your course according to your interests and career aspirations.

  • Optional Modules

    Creative Mix Technique​
    Digital Performance Skills​
    Vocal Capture and production​
    The Art of Mastering​
    Electro-Acoustic Composition​
    Audio Post Production​
    Interactive Music Applications
  • Optional Modules

    Foley & Location Recording​
    Creating Sample Libraries​
    Sound Design & Writing for Media​
    Immersive Audio Techniques
    Game Sound & Music​
    Audio Post Production​
    Interactive Music Applications​
  • Optional Modules

    Creative Video Production​
    Working in the Creative Industries​
    Practical Learning and Teaching in the Creative Arts 1
    Gender & Sexuality​
    Creative Arts & Society​
    Practical Learning and Teaching in the Creative Arts 2
    Psychology of Music
  • Optional Modules

    Creative Mix Technique​
    Digital Performance Skills​
    Creating Sample Libraries​
    The Art of Mastering​
    Electro-Acoustic Composition​
    Audio Post Production
    Event Video Production
  • Optional Modules

    Live Sound & Events​ ​
    Festival Management
    Sound Design & Writing for Media​
    Immersive Audio Techniques
    Game Sound & Music​
    Audio Post Production
    Interactive Music Applications​
  • Optional Modules

    Creative Video Production​
    Working in the Creative Industries​
    Practical Learning and Teaching in the Creative Arts 1
    Gender & Sexuality​
    Creative Arts & Society
    Practical Learning and Teaching in the Creative Arts 2
    Psychology of Music ​
  • Want to apply?

    Minimum requirements

    Successful completion of a BIMM admissions assessment.

    Minimum of 2 A-levels at Grade E or above (32 UCAS points), OR BTEC Level 3 equivalent, and normally three GCSEs at a minimum grade C/4, including English Language.

    IELTS 6.0 with a minimum of 5.5 to be achieved in each band.

    After this course:


    Graduates can progress directly to employment in the music industry in roles such as an Artist, Remixer, Writer, Programmer, or Game Audio Designer.

    Course Specification

    Mode of attendance:
    Length of course:
    This course is taught as a three-year course at levels four, five and six.
    Awarding institution:
    BIMM Institute
    Teaching institution:
    BIMM Brighton
    UCAS code:
    Language of study:
    Final award and exit awards:
    Year Three FHEQ Level 6: 360 credits: BA (Hons) Electronic Music Production
    Admissions criteria:
    Minimum of 2 A-levels at Grade E or above (32 UCAS points), OR BTEC Level 3 equivalent, and normally three GCSEs at a minimum grade C/4, including English Language.

    Teaching this course

    BIMM Lecturers

    To be the best, you need to learn from the best.

    Our lecturers are true experts within their field and often have long lists of impressive musical achievements. They live and breathe the world of music and have the first-hand experience, advice and mentoring capabilities to ensure you join the industry too.

    See all lecturers